Car Pack Creator 1.3
939
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939
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Car Pack Creator is a tool for organizing GTA V car mods into manageable packs. It searches through all folders inside Car Input folder for hi.yft files and extracts the corresponding .yft, .ytd, and .ycd files.
After collecting these, it locates all related meta files, including:
carcols.meta
carvariations.meta
handling.meta
vehicles.meta
vehiclelayouts.meta
The tool then combines these files into a number of Car Pack files based on the users chosen pack size. This process groups models, textures, and configuration files together for easier integration into the game.
Join my discord - http://discord.gg/3BrS78nMRP
I want to make this into the best tool possible, but i need your input. Currently next step would be to have a user set Modkit id and count up from there as well as matching the carcols to their modkit parts. If anyone has experience with Modkit id's, please come to my discord.
Updates:
1.3:
- Fixed the YTD, YCD, and Handling logic. Now it will look inside each vehicles.meta file and use that info to extract the files.
1.2:
- Added INI option for Move or Copy
- Added more error logging
1.1:
- Cleaned up the carcols logic
To Run:
Place all car files into Car Input folder
Select how many packs you want in the INI
Run cars.exe
The cars will be copied over and meta files created into Pack folders. You can then use the supplied car pack dlcs or drop into your own.
Limitations:
Errors are written to a debug file, lots of cars have wrong layout files, this will point them out.
The files must be extracted from rpfs.
Car mods are not copied over yet.
Carcols can only do Kits, Lights, and Sirens.
Extra files such as clip sets or ptfx need to be manually moved.
This Python script was written entirely by ChatGPT
After collecting these, it locates all related meta files, including:
carcols.meta
carvariations.meta
handling.meta
vehicles.meta
vehiclelayouts.meta
The tool then combines these files into a number of Car Pack files based on the users chosen pack size. This process groups models, textures, and configuration files together for easier integration into the game.
Join my discord - http://discord.gg/3BrS78nMRP
I want to make this into the best tool possible, but i need your input. Currently next step would be to have a user set Modkit id and count up from there as well as matching the carcols to their modkit parts. If anyone has experience with Modkit id's, please come to my discord.
Updates:
1.3:
- Fixed the YTD, YCD, and Handling logic. Now it will look inside each vehicles.meta file and use that info to extract the files.
1.2:
- Added INI option for Move or Copy
- Added more error logging
1.1:
- Cleaned up the carcols logic
To Run:
Place all car files into Car Input folder
Select how many packs you want in the INI
Run cars.exe
The cars will be copied over and meta files created into Pack folders. You can then use the supplied car pack dlcs or drop into your own.
Limitations:
Errors are written to a debug file, lots of cars have wrong layout files, this will point them out.
The files must be extracted from rpfs.
Car mods are not copied over yet.
Carcols can only do Kits, Lights, and Sirens.
Extra files such as clip sets or ptfx need to be manually moved.
This Python script was written entirely by ChatGPT
Først uploadet: 9 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 2 hours ago
26 Kommentarer
More mods by InfiniteQuestion:
Car Pack Creator is a tool for organizing GTA V car mods into manageable packs. It searches through all folders inside Car Input folder for hi.yft files and extracts the corresponding .yft, .ytd, and .ycd files.
After collecting these, it locates all related meta files, including:
carcols.meta
carvariations.meta
handling.meta
vehicles.meta
vehiclelayouts.meta
The tool then combines these files into a number of Car Pack files based on the users chosen pack size. This process groups models, textures, and configuration files together for easier integration into the game.
Join my discord - http://discord.gg/3BrS78nMRP
I want to make this into the best tool possible, but i need your input. Currently next step would be to have a user set Modkit id and count up from there as well as matching the carcols to their modkit parts. If anyone has experience with Modkit id's, please come to my discord.
Updates:
1.3:
- Fixed the YTD, YCD, and Handling logic. Now it will look inside each vehicles.meta file and use that info to extract the files.
1.2:
- Added INI option for Move or Copy
- Added more error logging
1.1:
- Cleaned up the carcols logic
To Run:
Place all car files into Car Input folder
Select how many packs you want in the INI
Run cars.exe
The cars will be copied over and meta files created into Pack folders. You can then use the supplied car pack dlcs or drop into your own.
Limitations:
Errors are written to a debug file, lots of cars have wrong layout files, this will point them out.
The files must be extracted from rpfs.
Car mods are not copied over yet.
Carcols can only do Kits, Lights, and Sirens.
Extra files such as clip sets or ptfx need to be manually moved.
This Python script was written entirely by ChatGPT
After collecting these, it locates all related meta files, including:
carcols.meta
carvariations.meta
handling.meta
vehicles.meta
vehiclelayouts.meta
The tool then combines these files into a number of Car Pack files based on the users chosen pack size. This process groups models, textures, and configuration files together for easier integration into the game.
Join my discord - http://discord.gg/3BrS78nMRP
I want to make this into the best tool possible, but i need your input. Currently next step would be to have a user set Modkit id and count up from there as well as matching the carcols to their modkit parts. If anyone has experience with Modkit id's, please come to my discord.
Updates:
1.3:
- Fixed the YTD, YCD, and Handling logic. Now it will look inside each vehicles.meta file and use that info to extract the files.
1.2:
- Added INI option for Move or Copy
- Added more error logging
1.1:
- Cleaned up the carcols logic
To Run:
Place all car files into Car Input folder
Select how many packs you want in the INI
Run cars.exe
The cars will be copied over and meta files created into Pack folders. You can then use the supplied car pack dlcs or drop into your own.
Limitations:
Errors are written to a debug file, lots of cars have wrong layout files, this will point them out.
The files must be extracted from rpfs.
Car mods are not copied over yet.
Carcols can only do Kits, Lights, and Sirens.
Extra files such as clip sets or ptfx need to be manually moved.
This Python script was written entirely by ChatGPT
Først uploadet: 9 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 2 hours ago
If you have lots of cars, like thousands of rpfs, you can create a new Grand Theft Auto V folder, copy gta5.exe to this folder, change OpenIV to this folder, copy all cars to be extracted to this folders mod folder, use OpenIV to quickly search and extract all needed files.
Absolutely brilliant. Indeed, one for addon weapons would be tremendously appreciated.
@ModernPlebeian314 @Hydraxonn I could do one for add on weapons (would be a whole lot easier than vehiclelayouts) but I have no experience with add on weapons. I would need more information.
@Mahdi1971 Do you mean vehicles that come with custom audio? Might be possible if I had examples to look at.
@InfiniteQuestion HeySlickThatsMe has a very complete set of addon weapons, that each follow a strict conventional standard. It's a few more meta files and the weapons.rpf file, but it's ultimately very similar to addon vehicles. Analyzing his dlcpacks is how I learned how addon weapons work
it's gta enhanced?
@CheserySilva it should be compatible with enhanced
Hey! Can you make an tutorial how to install your mod? I have a trouble to install this.
@Dozer_Goat777 There isn't really a tutorial. You place all the car files inside the folder and run. What issues are you having?
wonderful work.!By the way, do you know what the size limit of the dlc.rpf file is?
@james-p I don't know the exact limit, I believe it's around 4gb, but due to fragmentation issues I'd keep the max size 3gb to be safe.
please make a weapon dlc pack creator
@GTA5gamers is there really enough weapons to need a weapon pack creator? I've never looked but you are the third person to ask
@InfiniteQuestion Thanks! well, I found that when the handlingId and modelname are not the same, these handling.meta files will not be written to the new handling.meta, is there a way to solve this problem?
@james-p Great find! This is the kind of user feedback I'm looking for. Right now the script assumes the handing is the same as the model name, but I can easily fix it so it uses the actual name under the handlingid to find the handling files.
@james-p Thank you for the suggestion. It will now scan the vehicles.meta file for the handling, ytd, and ycd files.
@InfiniteQuestion Glad my feedback helped you improve the script.
@InfiniteQuestion could you just create a dlc pack for 30-40 assault rifles with added names "assaultrifle1.ydr" , "assaultrifle2.ydr" and till "assaultrifle40.ydr" and do this for pistols,shoutguns, smgs and more that'd easy to add more weapons to the game
@GTA5gamers haven't looked at it yet, I have 0 knowledge of weapons, but if it's just mixing and matching meta files, easily done. I thought weapons needed weapon wheel edits? If I understand correctly, if I make a mod with 40 assault rifles, will 40 assault rifles appear in the weapon wheel?
@InfiniteQuestion I also had an interesting found that when two dlc.rpfs have the same model but different meta files, they are all written into the new meta file. However, I don't think this affects usage, as vehicles will always use the code written first.
@james-p interesting. Ya there is bound to be conflicts. Most I could do is flag duplicates as error messages that the user needs to look at. Would be almost impossible to detect and fix automatically without introducing errors. But for 99% of cases it probably won't effect the model as long as the originals are also correct.
@InfiniteQuestion Yes, sometimes even I can't directly determine which conflicting meta is what I need. So it might be better to let the user manually change it based on the flag.